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02-07 Feb Update

v0.5.5440 / 07 Feb 2024

We have released some features this time that are great for creating multiplayer games!

  • โ€œSharedโ€ Property ๐Ÿค: Rules can now be marked as โ€œSharedโ€. When activated, these rules apply to everyone in the same room, enhancing multiplayer interactions.
  • Enhanced on_var_change ๐Ÿ”„: This function has been updated to work with Shared Rules, enabling real-time variable syncing across all players. You can now set a rule โ€œWhen variableA changes, variableA should capture dataโ€. If this is a shared rule, the value of variableA will be synced with all players.
  • Variable Substitution in When Conditions ๐Ÿ“Š: You can now use variable substitution in the โ€œWhenโ€ part of rules, allowing for dynamic comparisons. For example, set conditions like โ€œWhen a > {{b}}โ€.
  • New Variables: Introducing two auto-generated variables for player counts:
    • player_count_var ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘: Tracks the number of players in your current game instance.
    • player_count_all_var ๐ŸŒ: Shows the total number of players in the entire game room.
  • โ€œRemember Meโ€ Option โœ…: Users can now choose to be remembered after logging in, streamlining access for subsequent sessions. This feature is available for โ€œSocialโ€ logins and other methods configured in Viewer Groups.
  • Install as PWA ๐Ÿš€: GMetri experiences can now be installed as Progressive Web Apps (PWAs) on most modern browsers, offering a more app-like experience directly from your browser.
  • Japanese Language Option ๐Ÿ‡ฏ๐Ÿ‡ต The viewer bubble now supports Japanese fonts also
  • Faster Avatar Thumbnailsโšก Default avatars selection screen now load more quickly, enhancing the user experience right from the start.
  • Max Rooms Configuration ๐Ÿ”€ Setting the maximum number of room instances to more than 1 allows for separate moderator rooms. However, setting it to 1 keeps moderators and attendees in the same space, ideal for scenarios like classroom interactions where the teacher needs moderation control.
  • Resizable Deployment Slug Input โœ๏ธ: The input box for deployment section slugs now automatically adjusts its size based on the input length, making it easier to work with longer URLs.
  • Integrated Passcode in Moderator URL ๐Ÿ”‘: The moderator URL now includes the passcode for streamlined access. You have the option to enter the passcode separately if preferred, by removing it from the URL.
  • SCORM File Extension ๐Ÿ“ฆ: Fixed an issue where SCORM files downloaded from the deployment section were missing the .zip extension. Now, files are correctly labeled for easy identification and use.
  • Collider Visibility Control ๐Ÿšซ: The hide/show functionality now properly applies to collider elements as well, ensuring consistent visibility settings across your project.
  • Rule Label Correction ๐Ÿท๏ธ: Corrected the labels for the โ€œWhen number is betweenโ€. โ€œ< thanโ€ and โ€œ> thanโ€ now accurately reflect the intended conditions.
  • Accurate Moderator Link ๐Ÿ”—: The moderator link in the Deployment section now accurately reflects the correct URL, even when the workspace slug has an alias.
  • Global Variable Protection ๐Ÿ”’: Resolved an issue where the editor allowed unintended modifications to the default values of Global boolean variables.
  • Improved URL Editing โœ๏ธ: Enhanced the functionality of the โ€œcancelโ€ button while editing URLs in the deployment section for a smoother user experience.
  • Variable Name Editing โœ๏ธ: Made improvements in the variables section of the editor to facilitate easier renaming of variables.
  • Drag-and-Drop Fixes ๐Ÿ–ฑ๏ธ: Resolved issues with dragging functionality for Variables, Menu, and TourMode sections under Settings for more intuitive interface interaction.
  • Single Player Experience Stability ๐Ÿ•น๏ธ: Addressed and fixed several errors in Single Player Experience to ensure a smoother experience.
  • Moderator Reactions ๐Ÿ’ฌ: Fixed an issue where reactions from moderators were not being sent to moderator rooms, ensuring that all interactions are properly communicated.
  • Cleaned Up Editor Scripts ๐Ÿงน: Removed unnecessary Facebook and segment.io scripts from the editor to streamline performance and user experience.