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  • The model should be scaled to real life sizes and the origin point should be at the center of the model before exporting.
  • For the model to be efficient, the poly count should be kept as low as possible. All the textures exported should go through a compression pass using online compressor tinypng.com or similar.
  • Lower the size of the model, the better would be the loading speed.
    • Ensure the number of vertices/triangles/polygons is as low as possible.
    • Ensure textures are compressed
    • Bake the textures into the model. Keep textures less than 4k resolution.

3D Model Details and File Size Recommendation​

Section titled “3D Model Details and File Size Recommendation​”
Element Recommended Max Triangles Count Recommended Max File Size
3D Models - Cumulative 50K 50MB
Colliders - Cumulative 5K 5MB

This is workflow we recommend. https://sketchfab.com/blogs/community/sketchfab-archvis-workflow-based-on-vray-baked-textures/

  • Decide to combine all objects or do them as individual objects
  • Texture your model correctly with properly unwrapped UVs - no overlaps
  • Setup good lighting and test it in quick render modes
  • Bake and export textures